#ifndef OBJECT_H
#define OBJECT_H

#include <ode/ode.h>

class Object
{
public:
	dBodyID body;
	dGeomID geom;
	
	virtual ~Object();
	void render() const;
	void setPosition(dReal x,dReal y,dReal z);
protected:
	virtual void renderInLocalFrame() const = 0;
	
};

#endif // OBJECT_H
